The Science of Sound: How Frequency and Amplitude Affect Your Studio Mix
Every producer eventually hits a wall. You buy better monitors, you upgrade your audio interface, but your mixes still don't translate well to the car or the club. The culprit is rarely your gear—it’s usually your room. To fix your room, you first need to understand the physics of what you are actually listening to: Sound.
Sound is physical energy. It is a series of pressure waves traveling through the air. Today, we are going to break down the two most fundamental building blocks of these waves—Frequency and Amplitude—and explain exactly how they interact with your home studio environment.

1. Frequency (Hz): The Pitch and The Bass Problem
What is it? Frequency refers to how fast a sound wave vibrates per second, measured in Hertz (Hz). Fast vibrations create high-pitched sounds (like a cymbal), while slow vibrations create low-pitched sounds (like a kick drum or bass guitar). The human ear can generally hear between 20 Hz and 20,000 Hz (20 kHz).
The Studio Reality: High-frequency waves are short and relatively easy to control. Low-frequency waves, however, are massive. A 40 Hz wave is over 28 feet (8.5 meters) long! When these giant low-frequency waves hit the walls of your small home studio, they don't just disappear. They bounce back, collide with each other, and pool in the corners of your room.
This creates "room modes"—areas where the bass is artificially loud or completely canceled out. This is exactly why Bass Traps are mandatory in professional studios. By placing dense acoustic foam in the corners, you absorb these massive low-frequency waves before they ruin your mix decisions.
2. Amplitude (dB): Loudness and Reflections
What is it? If frequency is the pitch, Amplitude is the power. It measures the magnitude of the pressure change in the sound wave and dictates how loud we perceive the sound to be. It is measured in Decibels (dB).
The Studio Reality: When you turn up the volume (increasing the amplitude) on your studio monitors, you are pumping more acoustic energy into the room. If your walls are bare drywall or concrete, that high-energy sound bounces directly off the flat surfaces and hits your ears milliseconds after the direct sound from the speaker.
This phenomenon is called a "First Reflection." It causes flutter echo and comb filtering, making your mix sound blurry and confusing. To control amplitude reflections, we use Acoustic Panels. Placing panels at your early reflection points absorbs that excess energy, allowing you to hear the pure, direct sound from your monitors.

3. Harmonics and Timbre: The Color of Sound
A pure sine wave has only one frequency. But in the real world, instruments produce a fundamental frequency along with multiple overtones called Harmonics. This complex combination of frequencies is what gives a guitar its "twang" or a piano its "warmth." This is known as Timbre.
The Studio Reality: A common mistake beginners make is covering every inch of their room with cheap acoustic foam to kill the amplitude. This "over-deadens" the room, destroying the natural high-frequency harmonics and making your mixes sound lifeless.
To preserve the natural timbre of sound while controlling the room, professionals use Acoustic Diffusers (like our Waffle Diffuser). Instead of absorbing the sound, diffusers scatter the frequencies evenly across the room, keeping the space sounding natural, musical, and alive without the nasty echoes.
ABOUT AUTHOR
House Live Engineer of Free Bird, a live house with the history of South Korea's indie music scene.
Single album/Regular album/Live recording, Mixing and Mastering experience of various rock and jazz musicians
